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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;

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Communities of Play

The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;

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The State of Play

of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every;

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Play Between Worlds

is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands;

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Flash Multiplayer Virtual Worlds

This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual;

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Online Worlds

games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups;

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eVolve

, games and spontaneous play as simulations, miniature war games, role-playing games, computer games, virtual cinema, the internet MOOs and MUDs;

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Virtual Local Manufacturing Communities

, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games;

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Multiplayer

of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital;

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Multiplayer

of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital;

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Multiplayer Online Games

Multiplayer Online Games (MOGs) have become a new genre of play culture, integrating communication and entertainment in a playful;

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Multiplayer Online Games

Multiplayer Online Games (MOGs) have become a new genre of play culture, integrating communication and entertainment in a playful;

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Building Multiplayer Games in Unity

Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports;

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Creating Second Lives

This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually;

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Creating Second Lives

This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually;

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Virtual Worlds for Language Learning

. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this;

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Virtually Sacred

religious lives. Robert Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing;

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Learning AWS Lumberyard Game Development

and play your 3D game * Add multiplayer functionality to your game using Amazon GameLift * Integrate with Amazon cloud services to support;

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Third Person

characters, and multiple settings-did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His;

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Third Person

characters, and multiple settings-did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His;

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Online Multiplayer Games

Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical;

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Social Computing and Virtual Communities

the way we live. Social Computing and Virtual Communities compiles contributions from international experts to offer the sort;

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Social Computing and Virtual Communities

the way we live. Social Computing and Virtual Communities compiles contributions from international experts to offer the sort;

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Children'S Virtual Play Worlds

interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements;

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Children'S Virtual Play Worlds

interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements;

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Online Gaming and Playful Organization

argues that one can apply numerous lessons from the virtual world of online games to the real world of businesses, schools, and other;

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Online Gaming and Playful Organization

argues that one can apply numerous lessons from the virtual world of online games to the real world of businesses, schools, and other;

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