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interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements;
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interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements;
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Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize;
Vergelijkbare producten zoals Living Virtually
Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize;
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massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not;
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The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;
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The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;
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The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions;
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What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through;
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What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through;
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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
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Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information;
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Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds;
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The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy;
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The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy;
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Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range;
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; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with;
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; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with;
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They performed real work-passing laws, growing food, and constructing buildings, among other tasks-inside virtual worlds. In this book;
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This book provides a foundational look at social virtual worlds from the geographer's perspective. How can the geographer's craft be;
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Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;
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Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;
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time in virtual environments it is important to adjust understandings of how, and when, they engage with learning. The book examines play as a;
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time in virtual environments it is important to adjust understandings of how, and when, they engage with learning. The book examines play as a;
Vergelijkbare producten zoals Young People s Play Wellbeing and Learning
Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;
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