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Virtual Worlds As Philosophical Tools

open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that;

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From one of our leading thinkers, a dazzling philosophical journey through virtual worlds In the coming decades, the technology that;

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Emerging Ethical Issues of Life in Virtual Worlds

, norms of research ethics in virtual worlds, the ethical implications of employing virtual worlds as tools for medical education and;

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Emerging Ethical Issues of Life in Virtual Worlds

, norms of research ethics in virtual worlds, the ethical implications of employing virtual worlds as tools for medical education and;

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Design for Learning in Virtual Worlds

virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional;

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Design for Learning in Virtual Worlds

virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional;

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Understanding Learning in Virtual Worlds

. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds;

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Gaming the System

Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author;

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Gaming the System

Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author;

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Trust and Virtual Worlds

is the first collection devoted exclusively to the philosophical dimensions of trust and virtual worlds. It helps bring the reader up to date on;

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Trust and Virtual Worlds

is the first collection devoted exclusively to the philosophical dimensions of trust and virtual worlds. It helps bring the reader up to date on;

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Teaching Literature in Virtual Worlds

What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through;

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Teaching Literature in Virtual Worlds

What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through;

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Information Dynamics in Virtual Worlds

of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute;

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, Spectator In the coming decades, the technology that enables virtual and augmented reality will improve beyond recognition. Within a century;

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Learning and Research in Virtual Worlds

Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;

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Learning and Research in Virtual Worlds

Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;

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Using Virtual Worlds in Educational Settings: Making Learning Real

worlds can be introduced and supported, as well as reflections from faculty and students about their response to virtual worlds. This research;

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Using Virtual Worlds in Educational Settings: Making Learning Real

worlds can be introduced and supported, as well as reflections from faculty and students about their response to virtual worlds. This research;

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in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know;

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Interaction in Virtual Worlds

The establishment of WEB2.0 and the launch of various online 3D platforms in the last few years show that virtual environments are getting;

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Virtual Worlds

Each year there are more and more avatars in rich virtual environments. Educators, keen to incorporate the evolving literacy and;

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Virtual and Augmented Reality in English Language Arts Education

New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple;

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Brand Avatar

. Virtual world web sites such as Second Life and There.com have already garnered millions of users around the world, representing a cross section;

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Living Virtually

Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize;

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Living Virtually

Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize;

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Increasing Student Engagement and Retention Using Immersive Interfaces

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys;

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