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Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;
Vergelijkbare producten zoals Learning and Research in Virtual Worlds
Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;
Vergelijkbare producten zoals Learning and Research in Virtual Worlds
Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range;
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invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for;
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, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design;
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, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design;
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interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements;
Vergelijkbare producten zoals Children'S Virtual Play Worlds
interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements;
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the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding;
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history of the area, this volume examines learning theories - both old and new - that apply to the use of Virtual Worlds and language learning;
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six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual;
Vergelijkbare producten zoals Using Virtual Worlds in Educational Settings: Making Learning Real
and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual;
Vergelijkbare producten zoals Using Virtual Worlds in Educational Settings: Making Learning Real
The book deals with the challenges that arise when virtual worlds are used for learning and teaching. The ideas and practices emerging from;
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, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and;
Vergelijkbare producten zoals Living Virtually
, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and;
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world implementers of virtual world learning. The models presented here show how to transform your thinking in 3D spaces and achieving your;
Vergelijkbare producten zoals Transforming Virtual World Learning
virtual worlds, both game and nongame * Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World;
Vergelijkbare producten zoals Ethnography and Virtual Worlds
virtual worlds, both game and nongame * Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World;
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, norms of research ethics in virtual worlds, the ethical implications of employing virtual worlds as tools for medical education and;
Vergelijkbare producten zoals Emerging Ethical Issues of Life in Virtual Worlds
, norms of research ethics in virtual worlds, the ethical implications of employing virtual worlds as tools for medical education and;
Vergelijkbare producten zoals Emerging Ethical Issues of Life in Virtual Worlds
here to stay and that schools can, and should, embrace learning in virtual worlds. Virtual Worlds will provide the knowledge, inspiration and;
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published on virtual worlds and learning, many were written prior to the existence of mature applications and thus consist largely of early proof;
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work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and;
Vergelijkbare producten zoals Virtual Literacies
work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and;
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Virtual learning has emerged as a progressive model for education worldwide. It is prevalent in both asynchronous and synchronous learning;
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Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into;
Vergelijkbare producten zoals Implementing Augmented Reality Into Immersive Virtual Learning Environments
Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into;
Vergelijkbare producten zoals Implementing Augmented Reality Into Immersive Virtual Learning Environments
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