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Social Virtual Worlds and Their Places

social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical;

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Learning and Research in Virtual Worlds

Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;

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Learning and Research in Virtual Worlds

Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;

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The Law of Virtual Worlds and Internet Social Networks

internet social networks and virtual worlds this book will persuade you otherwise. There is law, and a good deal of it. Why would there not be? As;

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The Law of Virtual Worlds and Internet Social Networks

internet social networks and virtual worlds this book will persuade you otherwise. There is law, and a good deal of it. Why would there not be? As;

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Coming of Age in Second Life

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest;

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Using Virtual Worlds in Educational Settings: Making Learning Real

six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual;

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Using Virtual Worlds in Educational Settings: Making Learning Real

and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual;

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Virtual Environments

representation of a multilevel building; user experience in a virtual art gallery; virtual environments in education; social networks and virtual;

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Virtual Justice

life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities;

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Information Dynamics in Virtual Worlds

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information;

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Virtual Worlds for Language Learning

. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this;

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Design for Learning in Virtual Worlds

, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design;

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Design for Learning in Virtual Worlds

, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design;

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The Invisible Hand in Virtual Worlds

cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating;

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Virtual Social Identity and Consumer Behavior

the offline world transfer to CMEs? That's where Virtual Social Identity and Consumer Behavior comes in. Written by two of the leading;

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Virtual Social Identity and Consumer Behavior

the offline world transfer to CMEs? That's where Virtual Social Identity and Consumer Behavior comes in. Written by two of the leading;

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Brand Avatar

into these unchartered waters to give their brands a virtual presence, using varied strategies and tactics.Brand Avatar covers the;

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Virtual Worlds for Online Learning

colleges. The book is a useful resource for educators with an interest in virtual worlds, irrespective of their level of experience and/or;

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Coming of Age in Second Life

book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human;

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Coming of Age in Second Life

book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human;

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Understanding Learning in Virtual Worlds

and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education;

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Living Virtually

, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and;

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Living Virtually

, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and;

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Virtual Cities

Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given;

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Emerging Ethical Issues of Life in Virtual Worlds

Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;

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Emerging Ethical Issues of Life in Virtual Worlds

Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;

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