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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given;
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planning, innovation management, and virtual / intelligent environments. It explains the rise of intelligent cities with respect to the;
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planning, innovation management, and virtual / intelligent environments. It explains the rise of intelligent cities with respect to the;
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of contemporary metropolitan life, this key text adopts a uniquely international perspective. Detailed case studies include 'virtual cities' in Amsterdam;
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of contemporary metropolitan life, this key text adopts a uniquely international perspective. Detailed case studies include 'virtual cities' in Amsterdam;
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reality (VR)). Such virtual geographies are currently being constructed and used at a number of sites and include virtual cities, landscape;
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reality (VR)). Such virtual geographies are currently being constructed and used at a number of sites and include virtual cities, landscape;
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Univer-Cities presents its fourth instalment, building on the success of its predecessors: I: Strategic Implications for Asia; II;
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) covering future technologies and its enablers, smart cities, telemedicine, crowd computing, satellite, unmanned air vehicles , cooperative wireless;
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link personnel across cities, states, and countries, especially as virtual teams become more a part of our business environment. Yet, companies;
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First published in 1997, Imagining Cities gives students access to the most exciting recent work on the city from within sociology;
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First published in 1997, Imagining Cities gives students access to the most exciting recent work on the city from within sociology;
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: collective awareness and crowdsourcing platforms collaboration, privacy and conformity in virtual/social environments; internet interoperability;
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of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every;
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the marginalised slums and complex security threats of the world's coastal cities, where almost 75 per cent of us will be living by mid;
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the marginalised slums and complex security threats of the world's coastal cities, where almost 75 per cent of us will be living by mid;
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Beginning with an account of how Christian theology is called upon to read the signs of the time, Cities of God traces the shift in urban;
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forms of inequality, particularly class, gender and geopolitical. Topics discussed include urban planning, virtual cities and actual cities;
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forms of inequality, particularly class, gender and geopolitical. Topics discussed include urban planning, virtual cities and actual cities;
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developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality;
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This second Urban Communication Reader extends the interdisciplinary research focus to explain and understand communication in cities;
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and society at large (people, communities, firms, governments, etc.). The topics covered include: virtual organizations, virtual communities;
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The covid-19 crisis accelerated virtual collaboration exponentially, creating an instant need for virtual facilitation skills. People and;
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, experiences. Yet traditional forms of sharing have been undermined in modern cities by social fragmentation and commercialization of the public realm;
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of global business and tourism, cities are also the hubs around which a global sex trade is organised and where virtual sex content is obsessively;
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of global business and tourism, cities are also the hubs around which a global sex trade is organised and where virtual sex content is obsessively;
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Tracing the design of techno-cities that blend the technological and the pastoral. Industrialization created cities of Dickensian squalor;
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