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Online Gaming and Playful Organization

Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form;

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Online Gaming and Playful Organization

Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form;

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Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;

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Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;

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The Economics of Online Gaming

thinking is absorbed by experimenting inside an online video game. The Economics of Online Gaming covers basic economic concepts, unique;

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The Economics of Gambling and National Lotteries

changes in the way that betting and gaming markets worldwide are taxed and regulated. This has heightened interest in a wide range of issues;

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New Perspectives on the Social Aspects of Digital Gaming

Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim;

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Emerging Technologies and Applications for Cloud-Based Gaming

games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware;

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Multiplayer

' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge;

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Multiplayer

' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge;

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Multiplayer Online Games

gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life;

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Multiplayer Online Games

gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life;

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Gaming Culture(s) in India

This volume critically analyzes the multiple lives of the gamer in India. It explores the everyday of the gaming life from the player's;

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Online Philanthropy in the Global North and South

Online Philanthropy in the Global North and South: Connecting, Microfinancing, and Gaming for Change offers a critical examination how;

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Living In Guild Wars(R)

Massive multiplayer online gaming (MMOG) is a concept that has been around for about 25 years. As technology has evolved, so has the;

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VIDEO GAMES

growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the;

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Digital D-Day

Molly and her best friend, the world greatest A.I. Corry, explore the world of online gaming. Forget life, she's too busy playing online;

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Introduction to Digital Economics

, cryptocurrencies, crowdsourcing, and even online gaming is having on today's business landscape. Learn about the various business models available for the;

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Introduction to Digital Economics

, cryptocurrencies, crowdsourcing, and even online gaming is having on today's business landscape. Learn about the various business models available for the;

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Game Theory And Its Applications In The Social And Biologica

Andrew Coleman provides an accessible introduction to the fundamentals of mathematical gaming and other major applications in social;

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Digital Entertainment

about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web;

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Game Theory and Its Applications: In the Social and Biological Sciences

Andrew Coleman provides an accessible introduction to the fundamentals of mathematical gaming and other major applications in social;

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Integrated Business Information Systems

descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;

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Integrated Business Information Systems

descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;

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Online Education Policy and Practice

history of online education, the rise and critique of MOOCs, the mainstreaming of social media, mobile devices, gaming in instruction, and more;

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