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developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed;
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This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on;
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of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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Games and activities are a great way for children with special needs to learn important skills. This book provides inspiration and guidance;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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education of teachers. This title is the result of a major conference which was called to anticipate the combined effects on training and special;
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education of teachers. This title is the result of a major conference which was called to anticipate the combined effects on training and special;
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The Complete, Up-to-Date Guide to Building AR and VR Games Google's new ARCore and Daydream VR platforms enable you to deliver;
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range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification;
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Physical education is paramount to the holistic development of every young person. More so when that young person has physical, cognitive;
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serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single;
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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept;
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engagement, collaboration and social learning, gamification and serious games, competency-based learning, teacher training, and overcoming geosocial;
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engagement, collaboration and social learning, gamification and serious games, competency-based learning, teacher training, and overcoming geosocial;
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to ensure that students with disabilities and other special needs receive the quality education they're entitled to? In this practical;
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, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;
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This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;
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submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game;
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the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different;
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creation, and ARVR; more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning; deeper;
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In this book, the authors discuss Special Education standards, teaching practices and parent expectations along with Educational Program;
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