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Serious Games on the Move

Serious Games on the Move is een boek van Verlag Ãsterreich Gmbh;

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Design and Use of Serious Games

definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious;

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Serious Games

This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK;

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Simulation and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on;

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Serious Games

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014;

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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Serious Games for Enhancing Law Enforcement Agencies

practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to;

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Serious Games

This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012;

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Games As A Service

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers;

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Serious Games: Foundations, Concepts and Practice

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant;

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Serious Games

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant;

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Serious Games and Edutainment Applications

, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough;

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Games and Learning Alliance

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval;

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Serious Games

gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors;

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Serious Games

This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013;

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Serious Games and Edutainment Applications

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept;

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Instructional Techniques to Facilitate Learning and Motivation of Serious Games

The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques;

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Serious Games in Personalized Learning: New Models for Design and Performance

delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human;

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Serious Games in Personalized Learning: New Models for Design and Performance

delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human;

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Serious Games

in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press.;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA;

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Entertainment Computing and Serious Games

Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and;

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When VR Serious Games Meet Special Needs Education

This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with;

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Serious Educational Games

ISBN Serious Educational Games. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);

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