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now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a;
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. Designed not only to teach important skills but also to spark enthusiasm and a high level of involvement in the participants, these games utilize;
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The teaching of games is a central component of any physical education or youth sport programme. Contemporary Developments in Games;
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The teaching of games is a central component of any physical education or youth sport programme. Contemporary Developments in Games;
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Attenborough', originally Cara put up the Embed With Games series monthly on a free blog as she travelledfrom couch to couch, writing about the people;
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Although you cannot learn about Lean without 'Gemba' experience, games allow the next best thing by fostering a richness of understanding;
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This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;
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games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about;
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games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about;
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Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you're a seasoned game;
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era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills;
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Based on the example of Koch Media, a video games publisher, the transition of a product-focused company into a service and experience;
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education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book;
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The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including;
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son of a photographer, Games employed many ingenious photographic tricks to convey his message of Maximum Meaning, Minimum Means' in his;
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Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a;
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Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a;
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, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view;
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, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view;
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participant handouts, these activities provide concrete techniques for: maintaining a positive service attitude: speaking and communicating clearly;
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in this active area. Featuring a broad overview of recent advances as well as a wide range of applications, this book is organized into four;
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Roman State and the Games explores these aspects, discerning a possible connection between them. The author begins by discussing the origin and;
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looking to understand their clients' relationships with video games or to use games as a therapeutic resource in their own practice, this is a;
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designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a;
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; Competitive games including SIM as a game of Chance and A winning Opening in Reverse Hex and also Solitaire games with toys like the Tower of Hanoi;
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modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what;
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modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what;
Vergelijkbare producten zoals Game Design Theory
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