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Nemesis, the Roman State and the Games

Roman State and the Games explores these aspects, discerning a possible connection between them. The author begins by discussing the origin and;

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The Ludi Saeculares of Septimius Severus: The Ideologies of a New Roman Empire

they embodied the idea of Roman identity and the image of Roman society which the emperor wished to promote. The programme of the games;

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The Roman Games

racing. * Draws on the words of eye-witnesses and participants, as well as depictions of the games in mosaics and other works of art. * Offers;

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The Day Commodus Killed a Rhino Understanding the Roman Games

. Drawing on notions of personal honor, manly vigor, and sophisticated craftsmanship, the games were a story that the Romans loved to tell;

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Roman Games

racing. It draws on the words of eye-witnesses and participants, as well as depictions of the games in mosaics and other works of art. It offers;

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The Ludi Saeculares of Septimius Severus

they embodied the idea of Roman identity and the image of Roman society which the emperor wished to promote. The programme of the games;

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The Book of Roman Pop-up Board Games

Four games about life in Ancient Rome: Gladiators, Chariot Race, Escape From Pompeii, and Race for the Throne. Includes an attached 14-page;

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The Lure of the Arena

Why did the Romans turn out in their tens of thousands to watch brutal gladiatorial games? Previous studies have tried to explain the;

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The Lure of the Arena

Why did the Romans turn out in their tens of thousands to watch brutal gladiatorial games? Previous studies have tried to explain the;

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Cruelty and Civilization

Roland Auguet examines the Roman taste for blood and considers what the games, that strange combination of Cruelty and Civilization, reveal;

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Cruelty and Civilization

Roland Auguet examines the Roman taste for blood and considers what the games, that strange combination of Cruelty and Civilization, reveal;

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Sacred Justice

Armenian Genocide. The leaders of Operation Nemesis took it upon themselves to seek justice for their murdered families, friends, and compatriots;

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Sacred Justice

Armenian Genocide. The leaders of Operation Nemesis took it upon themselves to seek justice for their murdered families, friends, and compatriots;

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The Roman Audience

Who were Roman authors writing for? Only a minority of the population was fully literate and books were very expensive, individually hand;

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Ancient Greece and Rome in Videogames

Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as;

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Romans, Gladiators And Games: The Roman World Of The First Christians

Step into the exciting world of the first century, see how people lived, worked, played and died.;

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Day Commodus Killed A Rhino

. Drawing on notions of personal honor, manly vigor, and sophisticated craftsmanship, the games were a story that the Romans loved to tell;

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Frontiers in Games and Dynamic Games

This contributed volume presents the state-of-the-art of games and dynamic games, featuring several chapters based on plenary sessions at;

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Sovereignty Games: Instrumentalizing State Sovereignty in Europe and Beyond

to understand the use of sovereignty as games where States are becoming more instrumental in their claims to sovereignty and skilled;

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Roman Social History

Republic and the first two centuries AD. Designed to form the basis for courses in Roman social history, this excellent resource covers original;

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Roman Social History

Republic and the first two centuries AD. Designed to form the basis for courses in Roman social history, this excellent resource covers original;

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Advances in Dynamic Games

This contributed volume collects talks originally given at the 18th International Symposium on Dynamic Games and Applications, held;

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Roman Crossings

. Themes include the flourishing of civic society, as with the introduction of the Roman Games, and the emergence of a theory of politeness. How;

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Games Are Not

How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent;

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Agents for Games and Simulations II

presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended;

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