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presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended;
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. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems;
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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;
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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;
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The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;
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cooperative and competitive multi-agent ecosystem. What you will learn Develop Reinforcement and Deep Reinforcement Learning for games. Understand;
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Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;
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Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for;
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effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume;
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effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds;
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Games, or contexts of strategic interaction, pervade and suffuse our lives and the lives of all organisms. How are we to make sense of and;
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Games, or contexts of strategic interaction, pervade and suffuse our lives and the lives of all organisms. How are we to make sense of and;
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recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many;
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design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;
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This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;
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assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for;
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Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to;
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This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;
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Since the 9/11 attacks, the number of intelligence courses and related curricula have soared. Many instructors look for interactive;
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: identifying compact representations for games, and the closely related problem of efficiently computing solution concepts for games. We survey several;
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Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
Vergelijkbare producten zoals Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
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Het boek 'Spies, Code Breakers, and Secret Agents: A World War II Book for Kids' van Carole P. Roman koop je bij bookspot.nl;
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Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key Features Apply the;
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- presents a number of representative platforms and tools for MAS and simulation, including Jason, James II, SeSAm, and RoboCup Rescue. Complete with;
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If you find traditional lectures and course material ineffective for teaching students how to develop a sensitivity to cultural differences;
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