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, exercises, and games designed by academics and intelligence professionals from several countries. These innovative methods are meant to enhance the;
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and effort to develop and are not circulated among faculty. This is the first textbook to offer in one volume original simulations, exercises;
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Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using;
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art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers;
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;
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simulations and games Chapter exercises will take the readers' understanding of Unreal Engine to the next level.;
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simulations and games Chapter exercises will take the readers' understanding of Unreal Engine to the next level.;
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This book provides a concise source of information on effective and practical methods for constructing simulation exercises for the;
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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;
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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;
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The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;
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Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;
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web based courseware. E-Learning Games contains openers, closers, practice exercises, simulations, peer learning activities, and idea;
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, diversity, and continuous improvement. It uses questionnaires, role plays, simulations, games and readings to reinforce key concepts.;
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such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the;
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effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume;
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effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds;
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of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation;
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computational models; *dynamic simulations and interactive analytic games; *the structure of an analyst's mental model and the theoretical basis for;
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computational models; *dynamic simulations and interactive analytic games; *the structure of an analyst's mental model and the theoretical basis for;
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Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and;
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Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and;
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, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital;
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This book presents a collection of practical exercises, games, structures and techniques for use by art therapists, teachers and other;
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design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;
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