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The Art of Intelligence: Simulations, Exercises, and Games

, exercises, and games designed by academics and intelligence professionals from several countries. These innovative methods are meant to enhance the;

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The Art of Intelligence

and effort to develop and are not circulated among faculty. This is the first textbook to offer in one volume original simulations, exercises;

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Agents for Games and Simulations

Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using;

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eVolve

human fascination with, and desire for, virtuality. The discussion of simulation technologies includes visual art, cartography, narrative, drama;

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Agents for Games and Simulations II

art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers;

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Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;

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Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;

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Game Development and Simulation with Unreal Technology, Second Edition

simulations and games Chapter exercises will take the readers' understanding of Unreal Engine to the next level.;

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Game Development and Simulation with Unreal Technology, Second Edition

simulations and games Chapter exercises will take the readers' understanding of Unreal Engine to the next level.;

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Developing Organizational Simulations

This book provides a concise source of information on effective and practical methods for constructing simulation exercises for the;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Using Games and Simulations in the Classroom: A Practical Guide for Teachers

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;

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E-Learning Games

web based courseware. E-Learning Games contains openers, closers, practice exercises, simulations, peer learning activities, and idea;

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Experiences In Management And Organizational Behavior

, diversity, and continuous improvement. It uses questionnaires, role plays, simulations, games and readings to reinforce key concepts.;

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Physics for JavaScript Games, Animation, and Simulations

such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds;

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Learning to Play

of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation;

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Quantitative Intelligence Analysis

computational models; *dynamic simulations and interactive analytic games; *the structure of an analyst's mental model and the theoretical basis for;

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Quantitative Intelligence Analysis

computational models; *dynamic simulations and interactive analytic games; *the structure of an analyst's mental model and the theoretical basis for;

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Business Simulations, Games, and Experiential Learning in International Business Education

Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and;

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Business Simulations, Games, and Experiential Learning in International Business Education

Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and;

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Learning Science Through Computer Games and Simulations

, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital;

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Art Therapy for Groups

This book presents a collection of practical exercises, games, structures and techniques for use by art therapists, teachers and other;

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The Guide to Computer Simulations and Games

design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;

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