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Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;

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Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;

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Progress in Artificial Intelligence

Intelligence for Games, AIoTA - Artificial Intelligence and IoT in Agriculture, AIL - Artificial Intelligence and Law, AIM - Artificial Intelligence;

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Progress in Artificial Intelligence

Intelligence for Games, AIoTA - Artificial Intelligence and IoT in Agriculture, AIL - Artificial Intelligence and Law, AIM - Artificial Intelligence;

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Playing Smart

A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform;

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Progress in Artificial Intelligence

intelligence in cyber-physical and distributed embedded systems (AICPDES), artificial intelligence in games (AIG), artificial intelligence in medicine;

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Artificial Intelligence

uncertain reasoning, classifiers and statistical learning methods, etc. Artificial intelligence is mainly used in autonomous vehicles, medical;

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Learning to Play

undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications;

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Artificial Life and Computational Intelligence

This book constitutes the proceedings of the Second Australasian Conference on Artificial Life and Computational Intelligence, ACALCI;

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Moves in Mind

current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories;

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Moves in Mind

current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories;

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AI 2020: Advances in Artificial Intelligence

organized in topical sections named: applications; evolutionary computation; fairness and ethics; games and swarms; and machine learning;

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Artificial Intelligence and Digital Systems Engineering

tools and techniques. This book is designed to provide introductory guidance to artificial intelligence, particularly from the perspective;

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Artificial Intelligence for Computer Games

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to;

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Advances in Artificial Intelligence

games; AI applications; NLP, text and social media mining; data mining and machine learning.;

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Intelligent Technologies for Interactive Entertainment

developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality;

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Frontiers in Pattern Recognition and Artificial Intelligence

and presentations were carefully selected from 160 papers submitted to the International Conference on Pattern Recognition and Artificial;

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Artificial Intelligence and Machine Learning , An Issue of Neuroimaging Clinics of North America

This issue of Neuroimaging Clinics of North America focuses on Artificial Intelligence and Machine Learning and is edited by Dr. Reza;

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Procedural Content Generation in Games

games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial;

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Procedural Content Generation in Games

games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial;

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Hands-On Artificial Intelligence for Beginners

Grasp the fundamentals of Artificial Intelligence and build your own intelligent systems with ease Key Features Enter the world of AI with;

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Economic Modeling Using Artificial Intelligence Methods

to foster peace - and vice versa - is investigated. Economic Modeling Using Artificial Intelligence Methods deals with the issue of causality;

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Markov Decision Processes in Artificial Intelligence

Observable MDPs, Markov games and the use of non-classical criteria). Then it presents more advanced research trends in the domain and gives some;

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Artificial Intelligence

understanding human speech effectively and operating cars autonomously are classified as artificial intelligence. There are 3 types of systems into;

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Philosophy Through Video Games

games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011;

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Philosophy Through Video Games

aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are;

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Motivated Reinforcement Learning

Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation;

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