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Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation;

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Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation;

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Procedural Content Generation for Unity Game Development

Harness the power of procedural content generation to design unique games with Unity About This Book * Learn the basics of PCG;

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Procedural Generation in Game Design

various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide;

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Procedural Content Generation for C++ Game Development

approach * Assemble non-predictable game events and scenarios * Operate procedural generation to create dynamic content fast and easily;

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Contemporary Topics in Computer Graphics and Games

heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content;

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Game Design Deep Dive

old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content;

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Game Design Deep Dive

old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content;

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Making Games for the Atari 2600

frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take;

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Java Game Development with LibGDX

alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation;

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Deciphering Procedural Coding 2016

strengthen their understanding of core content through flash cards, activities, games, and assessments.;

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Deciphering Procedural Coding 2016

strengthen their understanding of core content through flash cards, activities, games, and assessments.;

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Procedural Storytelling in Game Design

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive;

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Procedural Storytelling in Game Design

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive;

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Retrogame Archeology

a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation;

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The Unpredictability of Gameplay

using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay;

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Roguelike Development with JavaScript

such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and;

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Roguelike Development with JavaScript

populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based;

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Generation code - Games bouwen met Javascript 1

Stap in de wereld van Generation Code en bouw apps, games en websites! Als je geïnteresseerd bent in games en de techniek die erachter zit;

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Generation code - Games bouwen met JavaScript 2

Stap in de wereld van Generation Code en bouw apps, games en websites. Als je geïnteresseerd bent in games en de techniek die erachter zit;

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Generation code - Games bouwen met JavaScript 2

Stap in de wereld van Generation Code en bouw apps, games en websites. Als je geïnteresseerd bent in games en de techniek die erachter zit;

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The Complete Guide to Photorealism for Visual Effects, Visualization and Games

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual;

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The Complete Guide to Photorealism for Visual Effects, Visualization and Games

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual;

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Procedural Form in Postmodern American Poetry

focuses on the use of procedural forms, which involve the invention of rules or methods designed to structure the production of a poem's content.;

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Symbolic Dynamics and Geometry

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The;

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Modeling Bounded Rationality

of modeling bounded rationality in games. He begins with the modeling of a game with procedural rational players and then surveys repeated games with;

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Generation code - Apps bouwen

Stap in de wereld van Generation Code en bouw apps, games en websites. Als je geïnteresseerd bent in apps en de techniek die erachter zit;

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