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Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;

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Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;

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Artificial Intelligence

The branch of computer science which studies the intelligence demonstrated by machines is known as artificial intelligence. It has helped;

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Playing Smart

intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today;

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Intelligent Technologies for Interactive Entertainment

developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality;

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Intelligent Computer Graphics 2009

year. This volume is a kind of continuation of the previously published Springer volume Artificial Int- ligence Techniques for Computer;

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Cultural Science

valuable tool for research on the arts, beginning with movies and computer games, then extending to all the other art forms. While artificial;

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Artificial Intelligence for Computer Games

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to;

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Artificial Intelligence in Manufacturing Research

Artificial intelligence is a sub-field of computer science concerned with understanding the nature of intelligence and constructing;

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Artificial Intelligence in Manufacturing Research

Artificial intelligence is a subfield of computer science concerned with understanding the nature of intelligence and constructing computer;

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Transactions on Edutainment XII

, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were;

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Progress in Artificial Intelligence

Intelligence for Games, AIoTA - Artificial Intelligence and IoT in Agriculture, AIL - Artificial Intelligence and Law, AIM - Artificial Intelligence;

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Progress in Artificial Intelligence

Intelligence for Games, AIoTA - Artificial Intelligence and IoT in Agriculture, AIL - Artificial Intelligence and Law, AIM - Artificial Intelligence;

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Entertainment Computing ICEC 2015

is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;

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Transactions on Edutainment XIII

, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were;

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Progress in Artificial Intelligence

papers are organized in 16 tracks devoted to the following topics: agent-based modelling for criminological research (ABM4Crime), artificial;

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Frontiers in Pattern Recognition and Artificial Intelligence

-line handwriting analysis, tracking and detection systems, neural networks, rating video games, computer-aided diagnosis, and digital;

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Artificial Intelligence in Design

breadth and depth of artificial intelligence in design and points the way forward for our understanding of design as a process and for the;

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Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial;

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Invent Your Own Computer Games With Python

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language even if;

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Human-Computer Interaction

, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop;

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Advances in Computational Intelligence

Biology; Human Computer Interaction; Image and Signal Processing; Mathematics for Neural Networks; Self-organizing Networks; Spiking Neurons;

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Advances in Computational Intelligence

Biology; Human Computer Interaction; Image and Signal Processing; Mathematics for Neural Networks; Self-organizing Networks; Spiking Neurons;

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Contemporary Artificial Intelligence

Artificial intelligence is the field of computer science that is concerned with creation and design of software and machines exhibiting;

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Artificial Intelligence

/>Artificial Intelligence: Structures and Strategies for Complex Problem Solving is ideal for a one- or two-semester undergraduate course on AI;

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Get Coding 2! Build Five Computer Games Using HTML and JavaScript

JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide;

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