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, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative;
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, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative;
Vergelijkbare producten zoals Using Cognitive and Affective Metrics in Educational Simulations and Games
when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive;
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when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive;
Vergelijkbare producten zoals Using Games and Simulations for Teaching and Assessment
games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and;
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Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;
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Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using;
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Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements;
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Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
Vergelijkbare producten zoals Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
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of grammar to be practised, the level it is aimed at, the time required and the material needed. The activity is then presented using a step-by-step;
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have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective;
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have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective;
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and bleakly utilitarian conception of the educational task. In Mindfulness and Learning: Celebrating the Affective Dimension of Education;
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open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning;
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is given for each game, describing its level, materials needed, grammar points practised and time required. Grammar Games enables teachers to;
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The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;
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The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses;
Vergelijkbare producten zoals Games: Purpose and Potential in Education
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses;
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This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;
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in keeping students motivated. Affectivity and motivation are also significant in computer-based tutoring systems. However, several educational;
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design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;
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alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge;
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Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for;
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This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;
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-metal nanostructures; computation of residue curves using Mathematica and MATLAB; educational computer simulations of lightning and associated;
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sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game;
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