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Using Cognitive and Affective Metrics in Educational Simulations and Games

, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative;

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Using Games and Simulations for Teaching and Assessment

when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive;

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Using Games and Simulations for Teaching and Assessment

when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive;

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Theoretical Issues of Using Simulations and Games in Educational Assessment

games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and;

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Using Games and Simulations in the Classroom: A Practical Guide for Teachers

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;

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Agents for Games and Simulations

Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using;

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Non-Cognitive Factors and Learning within a Business Simulation

Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;

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More Grammar Games

of grammar to be practised, the level it is aimed at, the time required and the material needed. The activity is then presented using a step-by-step;

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Cognitive and Affective Perspectives on Immersive Technology in Education

have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective;

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Cognitive and Affective Perspectives on Immersive Technology in Education

have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective;

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Mindfulness and Learning

and bleakly utilitarian conception of the educational task. In Mindfulness and Learning: Celebrating the Affective Dimension of Education;

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Increasing Student Engagement and Retention Using Immersive Interfaces

open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning;

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Grammar Games

is given for each game, describing its level, materials needed, grammar points practised and time required. Grammar Games enables teachers to;

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Games: Purpose and Potential in Education

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses;

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Games: Purpose and Potential in Education

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses;

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Digital Games And Learning

This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;

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Affective Feedback in Intelligent Tutoring Systems

in keeping students motivated. Affectivity and motivation are also significant in computer-based tutoring systems. However, several educational;

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The Guide to Computer Simulations and Games

design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;

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Serious Games and Edutainment Applications

alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge;

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Physics for JavaScript Games, Animation, and Simulations

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for;

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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Computer Simulations

-metal nanostructures; computation of residue curves using Mathematica and MATLAB; educational computer simulations of lightning and associated;

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Handbook of Game-Based Learning

sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game;

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