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The Lean Games and Simulations Book

Although you cannot learn about Lean without 'Gemba' experience, games allow the next best thing by fostering a richness of understanding;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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Lean Games Book

Games have been an integral part of Lean Education and Training ever since Hewlett Packard made their 'Stockless Production' video in 1982;

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Physics for JavaScript Games, Animation, and Simulations

such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the;

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Using Games and Simulations in the Classroom: A Practical Guide for Teachers

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds;

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The Guide to Computer Simulations and Games

design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;

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Learning Science Through Computer Games and Simulations

, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital;

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Theoretical Issues of Using Simulations and Games in Educational Assessment

assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for;

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Games and Simulations in Teacher Education

This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different;

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Contemporary Topics in Computer Graphics and Games

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new;

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Agents for Games and Simulations

Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using;

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Simulations in Medicine

simulations. The book is complemented by topics such as serious games and distance medicine. The book is based on a course for medical students;

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The Art of Intelligence: Simulations, Exercises, and Games

, exercises, and games designed by academics and intelligence professionals from several countries. These innovative methods are meant to enhance the;

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Digital Games And Learning

This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;

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Agents for Games and Simulations II

presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Numerical Modeling of Wall Effects in Lean Combustion

different aspects of wall effects in the combustion of lean, premixed, hydrogen and methane fuel/air mixtures. The simulations have been performed;

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50 Activities to Kickstart Your Meetings

the most out of every meeting. This book teaches the strategy of employing games, activities, and simulations to facilitate extraordinary;

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Experiences In Management And Organizational Behavior

, diversity, and continuous improvement. It uses questionnaires, role plays, simulations, games and readings to reinforce key concepts.;

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