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Computers and Games

This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan;

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Computers and Games

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG;

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DIGITAL GAMES

In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games;

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A Compendium of Commodore 64 Games - Volume One

In this book we take you through the life of the Commodore 64 and 128 computers looking at a varied cross section of the 10000+ games;

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A Compendium of Commodore 64 Games - Volume One

In this book we take you through the life of the Commodore 64 and 128 computers looking at a varied cross section of the 10000+ games;

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The Golden Age of Video Games

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;

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The Golden Age of Video Games

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;

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Entertainment Computing

types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power;

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A Compendium of Atari 8-bit Games - Volume One

In this book we take you through the life of Atari's 8-bit range of computers looking at a varied cross section of the 8000+ games;

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A Compendium of Atari 8-bit Games - Volume One

In this book we take you through the life of Atari's 8-bit range of computers looking at a varied cross section of the 8000+ games;

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How Smart Machines Think

Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing;

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How Smart Machines Think

Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing;

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Sporty Conditionals

Sport-oriented hands-on activities introduce readers to conditionals and other fundamental coding concepts. Using games, readers learn;

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Windows Millennium Edition at a Glance

, share Internet connections, network home computers, protect files, and play games online.;

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Moves in Mind

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many;

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Moves in Mind

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many;

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Debugging

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw;

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Algorithms

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw;

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Logic

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw;

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Using Technology

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw;

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Computer Games

which a lucrative industry has grown. From such humble beginnings as the game of Pong and the now-archaic Commodore 64, video games and;

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Coding In The Classroom

of teaching standards, history of computing, elements of programming, numerous games and activities to illustrate concepts, simple hacking, and;

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Global Games

pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on;

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Global Games

pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on;

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Using Computers across The Curriculum

and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this;

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Bloomsbury Curriculum Basics

Computers are just for playing games, right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their;

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Dynamics of Entry and Market Evolution

pharmaceuticals industry, and applied models of Differential Games.;

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