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, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement;
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of all the innovative and uptodate 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations;
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An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to;
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focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects;
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Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE;
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that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D;
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that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D;
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DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects;
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and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics;
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provide a great overview of Direct3D and Windows 8 game development and will kick-start your journey into 3D development.;
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models and coupled 1D-3D modeling techniques, including 0D combustion models, quasi-3D methods, and some 3D model applications.;
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Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation;
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basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book;
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Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation;
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create graphically driven 2D and 3D applications. Key Features Covers Unity's new 2D game features Simplifies 3D game development Make games for;
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Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson;
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readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual;
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in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing;
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gasoline engines by investigating different engine layouts and injection strategies through the set-up of a 3D-CFD virtual test bench. He;
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immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and;
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game engine, the C# programming language, and the art of object-oriented programming.;
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book teaches youbasic programming, graphic design, and 3D modeling so that you can designand develop your very own games. Youll;
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will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C;
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design lets you quickly display and view the results of your code. In Learn to Program With 3D Printing, OpenSCAD's creator will teach you all;
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Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions;
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Are you a beginning programmer just getting started in 3D graphics programming? If youre comfortable programming in C++ and have a basic;
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