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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer;
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using;
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bonus CD-ROM sidekick will show you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and;
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such topics as .NET Framework, Visual Studio, refactoring, GDI+, polymorphism, multiplayer functionality, interfaces, and DirectX 9, among;
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Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using;
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of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book;
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An introduction to 3D games programming explains how to utilize Java 3D and JOGL to create unique games, discussing such topics as;
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begin with an introduction tosome simple programming concepts using the Blitz3D language. Then youlllearn about graphics creation;
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in Xcode from concept to code and design * Chalk out your game's overall navigation and structure * Work with 2D and 3D game development tools;
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Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX;
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, then this book is for you. This book is a perfect introduction to 3D game programming in Adobe Molehill for complete beginners. You do not need;
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OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development;
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will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C;
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WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical;
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beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for;
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creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn;
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Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE;
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how to program 2D and 3D games using the latest version of Java. The book begins by explaining the basics of Java programming so readers can;
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This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building;
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A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. This book is for people;
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and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and;
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Features Learn how you can build basic 2D and complex 3D games with C++ Understand shadows, texturing, lighting, and rendering in 3D game;
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. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It;
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, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other;
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and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be;
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addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this;
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addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this;
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