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understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the;
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"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It;
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and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety;
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Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as;
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fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0;
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. OpenGL (R) Programming Guide: The Official Guide to Learning OpenGL (R), Version 4.3, Eighth Edition, has been almost completely rewritten and;
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applications using 2D and 3D objects, color images, and shaders. OpenGL (R) Programming Guide, Ninth Edition, presents definitive;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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3D objects, bitmaps, and color images. The OpenGL(R)Programming Guide, Seventh Edition, provides definitive and comprehensive information on;
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OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface;
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Now high end 3D graphics programming is available to the large community of Java programmers. Java Bindings for OpenGL (JOGL) brings the;
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, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part;
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to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development;
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Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After;
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development using OpenGL Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book DescriptionAlthough numerous;
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OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical;
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OpenGL(R) SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real;
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and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and;
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second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the;
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The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language;
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in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with;
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OpenGL (R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to;
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game. The book is compatible with PC, Mac, and Linux and also features a CD-Rom that includes Java 2 Standard Edition and other tools and;
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Do you love video games? Do you want to learn how to make them yourself?Welcome to 3D Game Programming for Teens, Second Edition, a;
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Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers;
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compromising device performance or battery life. In the OpenGL (R) ES (TM) 3.0 Programming Guide, Second Edition, the authors cover the entire API and;
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