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Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL;
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chapters on: X Window System concepts A simple client application Window attributes The graphics context Graphics in practice Color Events;
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This is a 12-page quick reference for OpenGL version 4.6. OpenGL] is the most widely adopted 2D and 3D graphics API in the industry;
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. The book covers the Xt Intrinsics portion of the X-Window system in detail and discusses the MIT Athena and OSF/Motif Widget Sets that are;
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For programmers developing interactive applications for the X Window System using the Motif user-interface toolkit. This completely updated;
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understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the;
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OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3). A comprehensive reference section documents;
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OpenGL(R) SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real;
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includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming", this;
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rewritten chapters on OpenGL for Mac OS X and GNU/Linux ยท Up-to-the-minute coverage of OpenGL on Windows Vista
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Includes Complete Coverage of the OpenGL (R) Shading Language! Today's OpenGL software interface enables programmers to produce;
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The X Window System User's Guide, Motif Edition, orients the new user to window system concepts and provides detailed tutorials for many;
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, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or;
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Now high end 3D graphics programming is available to the large community of Java programmers. Java Bindings for OpenGL (JOGL) brings the;
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This is the missing X Window book. While others have shown what the X Window system has available, this book shows how to convert this;
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course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities;
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mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL;
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the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0;
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. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll;
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makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along;
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4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage;
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specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics;
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commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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is support for the OS X operating system. Assembly language is similar enough between the two systems to cover in a single book. The book discusses;
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