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fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0;
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Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After;
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Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the;
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users Complete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android;
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creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write;
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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which;
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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which;
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your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL;
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or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and;
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API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android;
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"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It;
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In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a;
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In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a;
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existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK;
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provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to;
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OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and;
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for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling;
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, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game;
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OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and;
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, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you'll be ready with 3 compelling;
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Windows, Mac, iOS, Android, and more AUDIENCE Examples are presented in C# and should be clear to readers familiar with any OOP language. No;
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with the Xcode environment * Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting;
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OpenGL 3.0+. Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience. What You Will;
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