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OpenGL 4 Shading Language Cookbook -

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just;

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OpenGL 4 Shading Language Cookbook

, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition;

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Opengl Shading Language

OpenGL (R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to;

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OpenGL Programming Guide

Includes Complete Coverage of the OpenGL (R) Shading Language! Today's OpenGL software interface enables programmers to produce;

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OpenGL Shading Language

Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran;

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OpenGL 4.0 Shading Language Cookbook

learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Opengl Development Cookbook

This hands-on Cookbook cuts through the preamble and gets straight to the point. OpenGL Development Cookbook is perfect for intermediate C;

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OpenGL ES 3 0 Programming Guide

Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer;

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Opengl Programming Guide

mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL;

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Shader mit GLSL

angepasst werden.Dieses Buch bietet einen schnellen Einstieg in die Highlevel Shading Sprachen. Anhand von Beispiel-Shadern in der OpenGL Shading;

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OpenGL Data Visualization Cookbook

slicers and multiple viewpoint projection * Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading;

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OpenGL Programming Guide

, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or;

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OpenGL Superbible

composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves;

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GLSL Essentials

This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the;

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Opengl Superbible

: light simulation, artistic and non-photo-realistic rendering, and deferred shading * Modern OpenGL debugging and performance optimization Bonus;

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OpenGL ES 3.0 Cookbook

If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your expertise;

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OpenGL Superbible Comprehensive Tutorial

and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders;

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Opengl Es 2.0 Programming Guide

, checking for compile errors, attaching shader objects to program objects, and linking final program objects The OpenGL ES Shading Language;

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Vulkan Programming Guide The Official Gu

The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU;

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iOS Swift Game Development Cookbook 3e

provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to;

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Computer Graphics Through OpenGL (R)

, shading and texturing, Computer Graphics Through OpenGL (R): From Theory to Experiments is a comprehensive introduction to computer graphics which;

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Learn OpenGL ES

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After;

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Opengl Es 2 For Android

your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL;

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Lua Game Development Cookbook

in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with;

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3D Computer Graphics

and shading models, interpolation and averaging, Bezier curves and B-splines, ray tracing and radiosity, and intersection testing with rays;

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Einde inhoud

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