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OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just;
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, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition;
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OpenGL (R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to;
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Includes Complete Coverage of the OpenGL (R) Shading Language! Today's OpenGL software interface enables programmers to produce;
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Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran;
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learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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This hands-on Cookbook cuts through the preamble and gets straight to the point. OpenGL Development Cookbook is perfect for intermediate C;
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Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer;
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mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL;
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angepasst werden.Dieses Buch bietet einen schnellen Einstieg in die Highlevel Shading Sprachen. Anhand von Beispiel-Shadern in der OpenGL Shading;
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slicers and multiple viewpoint projection * Render images, videos, and point cloud data from 3D range-sensing cameras using the OpenGL Shading;
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, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or;
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composition · Expert techniques for utilizing OpenGLs programmable shading language · Thorough coverage of curves;
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This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the;
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: light simulation, artistic and non-photo-realistic rendering, and deferred shading * Modern OpenGL debugging and performance optimization Bonus;
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If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your expertise;
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and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders;
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, checking for compile errors, attaching shader objects to program objects, and linking final program objects The OpenGL ES Shading Language;
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The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU;
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provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to;
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, shading and texturing, Computer Graphics Through OpenGL (R): From Theory to Experiments is a comprehensive introduction to computer graphics which;
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Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After;
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your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL;
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in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with;
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and shading models, interpolation and averaging, Bezier curves and B-splines, ray tracing and radiosity, and intersection testing with rays;
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