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An introduction to 3D games programming explains how to utilize Java 3D and JOGL to create unique games, discussing such topics as;
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Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You'll see how to add;
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freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a;
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how to program 2D and 3D games using the latest version of Java. The book begins by explaining the basics of Java programming so readers can;
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Java programming is appreciated. What You Will Learn * Learn the potential of LibGDX in game development * Understand the LibGDX;
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3D graphics, techniques, and hardware. Built on Java, it is integrated with OpenGL and its SDK is built on Netbeans. The jMonkey platform;
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to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development;
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Alice as a foundation, Chapter 6 introduces students to Java using ThunkIt, an extended game-based example. The remaining chapters implement;
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Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE;
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BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to;
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Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI;
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Pro Java 8 Programming covers the core Java development kit. It takes advantage of the finer points of the core standard edition (SE) and;
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complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be;
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is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but;
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Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you;
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want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.;
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* Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic;
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Go through 3D game development techniques using Unity About This Book * Kick-start your game development carrer and build ready-to;
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In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a;
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In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a;
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This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including;
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Beginning user level;...
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designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The;
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student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D;
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optimized for Java and XML development. * Is ideal for most professional level Java developers who typically need and use build tools;
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Intermediate to Pro level readers;
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of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the;
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