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GPU-Based Techniques for Global Illumination Effects

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such;

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GPU PRO 3

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful;

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GPU Pro 360 Guide to Lighting

of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use;

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Practical Global Illumination with Irradiance Caching

Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the;

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GPU Pro 4

-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins;

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Rendering Techniques 98

real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress;

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GPU Computing Gems Jade Edition

GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful;

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Active Lighting and Its Application for Computer Vision

try to facilitate the analysis. In particular, active illumination techniques project specific light, for which the characteristics are known;

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Active Lighting and Its Application for Computer Vision

try to facilitate the analysis. In particular, active illumination techniques project specific light, for which the characteristics are known;

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GPU-based Parallel Implementation of Swarm Intelligence Algorithms

GPU-based Parallel Implementation of Swarm Intelligence Algorithms combines and covers two emerging areas attracting increased attention;

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GPU PRO 360 Guide to GPGPU

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU PRO 360 Guide to GPGPU

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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Advances in GPU Research and Practice

Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range;

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GPU Pro 2

volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance;

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Gpu Gems 3

(GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also;

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Interactive GPU-based Visualization of Large Dynamic Particle Data

developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated;

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Hands-On GPU Programming with Python and CUDA

background in place, you will now apply your new-found knowledge to develop your very own GPU-based deep neural network from scratch. You'll then;

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Fast Medical Image Reconstruction using Graphics Processing Unit

used for the reconstruction of images from acquired raw data.The objective is to develop an algorithm to run under CPU and also in GPU for the;

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Professional CUDA C Programming

Break into the powerful world of parallel GPU programming with this down-to-earth, practical guide Designed for professionals across;

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Advanced Global Illumination

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic;

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Advanced Global Illumination

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic;

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Programming Massively Parallel Processors

programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the;

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Image Processing Using CUDA

. Initially shader based frameworks like GLSL, Cg etc have been used for GP-GPU. NVIDIA has developed CUDA to write scalable parallel programs in C;

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The Magic of Computer Graphics

section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The;

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The Magic of Computer Graphics

section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The;

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Metal Programming Guide

techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started;

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Developing Graphics Frameworks with Python and OpenGL

API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating;

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