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Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range;
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This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from;
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GPU-based Parallel Implementation of Swarm Intelligence Algorithms combines and covers two emerging areas attracting increased attention;
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, gaming, environmental science, and green computing. It covers new tools and frameworks for productive GPU computing application development and;
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stable support across all the libraries we use in this book. Key Features Expand your background in GPU programming-PyCUDA, scikit-cuda, and;
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is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation.;
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is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation.;
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introduced and illustrated clearly. Current research of relative amplitude preservation migration algorithms is introduced, and the corresponding;
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GPU programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would;
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development and organizational change. The objectives are to highlight the latest advances in thought, ideally supported by research and practice. The;
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Explore GPU-enabled programmable environment for machine learning, scientific applications, and gaming using PuCUDA, PyOpenGL, and Anaconda;
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the development of GPU programming -- fundamentals in an easy-to-follow format, and teaches readers how to think in parallel and implement;
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performance than either of the individual methods and our GPU implementation requires less than 50% of the CPU computation time. This experimentation;
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accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer;
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accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer;
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discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming;
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of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming. The author first;
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operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same;
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core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia;
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programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the;
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Advances in Applied Sport Psychology aims to bridge the gap between research and practice in contemporary sport psychology. Now available;
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ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to;
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ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to;
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by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360;
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by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360;
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The science museum field has made tremendous advances in understanding museum learning, but little has been done to consolidate and;
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