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An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to;
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An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve;
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accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer;
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accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer;
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overview of current GPGPU architectures and programming models. We review the principles that are used in previous shared memory parallel platforms;
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vector machines, bilevel programming, interior point method for convex quadratic programming, cooperative games, non-cooperative games and;
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of this book is to develop a suite of effective and efficient linear programming models and methods for solving matrix games with payoffs in fuzzy;
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For courses in programming and computer science. Hands-on Programming with Greenfoot Introduction to Programming with;
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building video games with the PyGame library. Python For Data Science For Dummies is written for people who are new to data analysis, and;
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in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for;
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. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging;
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concepts like flow control, subroutines, and data types effortless to absorb. Packed with ideas for games that kids will be proud to show off;
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Are you looking for a new way to challenge your students with Visual Basic 6.0? Try Programming Games with Visual Basic 6.0. Students will;
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. Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and;
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own. Perfect for both beginning and more experience Scratchers, 25 Scratch Games for Kids is a surefire way to jumpstart a lifelong passion;
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An essential subject for students in mathematics, computer science, and engineering. Covers logic, set theory, vectors, graph theory;
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for games using CorelDRAW and PHOTOPAINT.Finally youll explore basic 3D modeling with Autodesk 3ds Max, andyoull learn how to;
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# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, Egges;
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. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game;
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instructions for building many fun 2D games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical;
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A comprehensive, self-contained survey of the theory and applications of differential games, one of the most commonly used tools for;
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illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Arcade games and apps;
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Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java;
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make your own online games with interactive examples. You'll learn programming using nothing more than a browser, and see cool, 3D results as;
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teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS;
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for one class period Early introduction of basic procedural constructs such as functions, selection, and repetition, allowing them to be used;
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