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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Lighting

Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Shadows

Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Shadows

Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Mobile Devices

Wolfgang Engel's GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into;

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;

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GPU Pro 360 Guide to Image Space

Wolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;

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GPU Pro 360 Guide to 3D Engine Design

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;

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GPU Pro 360 Guide to 3D Engine Design

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;

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GPU PRO 360 Guide to GPGPU

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU PRO 360 Guide to GPGPU

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU PRO 3

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful;

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GPU Pro 2

volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance;

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Game AI Pro 360: Guide to Movement and Pathfinding

Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI;

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Game AI Pro 360: Guide to Architecture

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes;

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Game AI Pro 360: Guide to Tactics and Strategy

Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro;

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Game AI Pro 360: Guide to Character Behavior

Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro;

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GPU Pro 4

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics;

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Game AI Pro 360

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes;

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Metal Programming Guide

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to;

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Tessellation of Trimmed NURBS Surfaces using Multipass Shader Algorithms on the GPU

required to convert the parametric NURBS surfaces into a polygonized form so that the GPU can properly render the NURBS surfaces. This thesis;

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Pro OGRE 3D Programming

Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE;

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Autodesk Fusion 360 Black Book (V 2.0.6508) - Colored

The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.6508. Book includes latest topics on Sketching, 3D Part Designing;

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Autodesk Fusion 360 Black Book (V 2.0.6508)

The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.6508. Book includes latest topics on Sketching, 3D Part Designing;

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