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describes the implementation and further analysis on a fast and efficient GPU based rendering algorithm for trimmed NURBS surfaces presented by;
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programming skills. Most of GPU based frameworks are developed using procedural programming, which limits the scope of flexibility, code reusability;
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overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU;
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understanding of these very important curves and surfaces. Beginning with Bezier curves, the book develops a lucid explanation of NURBS curves, then;
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techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started;
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. Bezier/B-splines represent polynomials and piecewise polynomials in a geometric manner using sets of control points that define the shape of the;
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. The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter;
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focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects;
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such as compute, geometry, and tessellation shaders Use GLSL to create a wide variety of modern, realistic visual effects Book;
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GPGPU in adequate detail, but also includes guidance on the appropriate implementation of swarm intelligence algorithms on the GPU platform;
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taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation;
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for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0;
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Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range;
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show how to develop data-parallel versions of the registration algorithm suitable for execution on the GPU. Image registration is the process;
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power of GPU Key Features Explore examples to leverage the GPU processing power with OpenCV and CUDA Enhance the performance of algorithms on;
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This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such;
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will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage;
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will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage;
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Explore GPU-enabled programmable environment for machine learning, scientific applications, and gaming using PuCUDA, PyOpenGL, and Anaconda;
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dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple;
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The utilization of modern graphics hardware (GPU) for visualization and computation purposes, has become highly relevant in recent years;
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techniques capable of exploring the identified points of parallelism that simply focus on accelerating the heavy duty fitness function to a full GPU;
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, as a means to developing models for topological order by using qubits distributed on the surface of a toroid. A significant advantage;
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Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best;
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Designing and controlling complex shapes like porous volumes and rough surfaces is a challenge. Fractal geometry is an interesting approach;
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