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Game AI Pro 360: Guide to Movement and Pathfinding

Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI;

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Game AI Pro 360: Guide to Character Behavior

Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro;

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Game AI Pro 360

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes;

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Game AI Pro 360: Guide to Architecture

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes;

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Game AI Pro 360: Guide to Tactics and Strategy

Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro;

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Game AI Pro

, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game;

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Unreal Engine 4 AI Programming Essentials

Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book * Understand and apply your Game AI;

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XBOX 360 Forensics

XBOX 360 Forensics is a complete investigation guide for the XBOX game console. Because the XBOX 360 is no longer just a video game console;

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AI for Games

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games;

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AI for Games

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games;

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Hands-On Artificial Intelligence with Unreal Engine

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the;

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Practical Game AI Programming

Jump into the world of Game AI development About This Book * Move beyond using libraries to create smart game AI, and create your own;

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GPU Pro 360 Guide to Mobile Devices

Wolfgang Engel's GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into;

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GPU Pro 360 Guide to Lighting

Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to 3D Engine Design

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;

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GPU Pro 360 Guide to 3D Engine Design

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;

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GPU Pro 360 Guide to Image Space

Wolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Shadows

Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Shadows

Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;

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AI for Games, Third Edition

AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances;

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Learning Game AI Programming with Lua

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without;

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