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updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps;
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. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive;
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Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games;
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Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games;
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;
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games fast! In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things;
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> In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer;
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This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do;
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The third edition of this best-selling guide to Prolog and Artificial Intelligence has been updated to include key developments in the;
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studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and;
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of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games;
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of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games;
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games. Key Features Provides real-life case studies of game AI in published commercial games Material by top;
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facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for;
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, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game;
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undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications;
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Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the;
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Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features;
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This is the third edition of the one of the founding titles of the CHLT series. The book features many of the original games but has also;
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propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video;
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competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the;
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competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the;
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professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses;
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of tasks, such as generating text for chatbots, and playing board and video games. By the end of this book, you will be able to understand exactly;
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* * * *IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download.* * * *Invent Your Own Computer Games;
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