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AI for Games, Third Edition

updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps;

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Playing Smart

. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive;

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AI for Games

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games;

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AI for Games

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games;

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Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;

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Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After;

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Unity in Action

games fast! In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things;

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Artificial Intelligence for Games [With CDROM]

> In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer;

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Unity AI Programming Essentials

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do;

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Prolog Programming For Artificial Intelligence

The third edition of this best-selling guide to Prolog and Artificial Intelligence has been updated to include key developments in the;

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Game AI Pro 360: Guide to Character Behavior

studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and;

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Game Play

The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy;

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Game AI Pro 360

of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games;

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Game AI Pro 360: Guide to Architecture

of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games;

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Game AI Pro 360: Guide to Tactics and Strategy

games. Key Features Provides real-life case studies of game AI in published commercial games Material by top;

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Artificial Intelligence for Computer Games

facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for;

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Game AI Pro

, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game;

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Learning to Play

undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications;

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Hands-On Artificial Intelligence with Unreal Engine

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the;

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Learning Java by Building Android Games

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features;

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Cambridge Handbooks for Language Teachers

This is the third edition of the one of the founding titles of the CHLT series. The book features many of the original games but has also;

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General Video Game Artificial Intelligence

propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video;

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General Video Game Artificial Intelligence

competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the;

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General Video Game Artificial Intelligence

competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the;

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Game Coding Complete 4th

professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses;

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Hands-On Artificial Intelligence for Beginners

of tasks, such as generating text for chatbots, and playing board and video games. By the end of this book, you will be able to understand exactly;

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Invent Your Own Computer Games with Python, 3rd Edition

* * * *IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download.* * * *Invent Your Own Computer Games;

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