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GPU Pro 360 Guide to Image Space

Wolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Mobile Devices

Wolfgang Engel's GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into;

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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;

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GPU Pro 360 Guide to Shadows

Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Shadows

Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;

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GPU Pro 360 Guide to Lighting

Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to 3D Engine Design

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;

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GPU Pro 360 Guide to 3D Engine Design

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;

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GPU PRO 360 Guide to GPGPU

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU PRO 360 Guide to GPGPU

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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Game AI Pro 360: Guide to Movement and Pathfinding

Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI;

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GPU Pro 2

volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance;

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Game AI Pro 360: Guide to Architecture

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes;

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Game AI Pro 360: Guide to Tactics and Strategy

Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro;

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Game AI Pro 360: Guide to Character Behavior

Steve Rabin's Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro;

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GPU PRO 3

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful;

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Game AI Pro 360

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes;

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GPU Pro 4

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics;

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Efficient trademark retrieval using weighted image features

Large image databases find diverse applications in real-life situations. It is essential to develop an efficient technique to grasp;

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Metal Programming Guide

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to;

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Image Processing Using CUDA

. Initially shader based frameworks like GLSL, Cg etc have been used for GP-GPU. NVIDIA has developed CUDA to write scalable parallel programs in C;

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Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA

power of GPU Key Features Explore examples to leverage the GPU processing power with OpenCV and CUDA Enhance the performance of algorithms on;

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Autodesk Fusion 360 Introduction to Parametric Modeling

The Autodesk® Fusion 360 Introduction to Parametric Modeling student guide provides you with an understanding of the parametric design;

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