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Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;
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Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;
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Wolfgang Engel's GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into;
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Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;
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Wolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;
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Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;
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Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE;
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Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI;
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configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D;
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This is the 5th and last volume of BLENDER - THE ULTIMATE GUIDE, the most complete guide on the famous open source 3D software. In this;
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The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.6508. Book includes latest topics on Sketching, 3D Part Designing;
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The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.6508. Book includes latest topics on Sketching, 3D Part Designing;
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. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the;
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programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It;
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processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts;
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Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to;
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The Autodesk® Fusion 360 Introduction to Parametric Modeling student guide provides you with an understanding of the parametric design;
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Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions;
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