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GPU Pro 360 Guide to 3D Engine Design

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;

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GPU Pro 360 Guide to 3D Engine Design

Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes;

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GPU Pro 360 Guide to Mobile Devices

Wolfgang Engel's GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into;

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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Rendering

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;

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GPU Pro 360 Guide to Image Space

Wolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Shadows

Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Shadows

Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro;

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GPU Pro 360 Guide to Lighting

Wolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU PRO 360 Guide to GPGPU

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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GPU PRO 360 Guide to GPGPU

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a;

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Pro OGRE 3D Programming

Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE;

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GPU Pro 2

of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools;

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Game AI Pro 360: Guide to Movement and Pathfinding

Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI;

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Pro Java 9 Games Development

configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D;

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GPU PRO 3

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful;

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Blender - The Ultimate Guide - Volume 5

This is the 5th and last volume of BLENDER - THE ULTIMATE GUIDE, the most complete guide on the famous open source 3D software. In this;

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Autodesk Fusion 360 Black Book (V 2.0.6508) - Colored

The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.6508. Book includes latest topics on Sketching, 3D Part Designing;

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Autodesk Fusion 360 Black Book (V 2.0.6508)

The book is updated on Autodesk Fusion 360 Ultimate, Student V 2.0.6508. Book includes latest topics on Sketching, 3D Part Designing;

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The Complete Guide to Torque X

. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the;

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GPGPU Programming for Games and Science

programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It;

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GPGPU Programming for Games and Science

processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts;

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Metal Programming Guide

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to;

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Autodesk Fusion 360 Introduction to Parametric Modeling

The Autodesk® Fusion 360 Introduction to Parametric Modeling student guide provides you with an understanding of the parametric design;

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3D Game Engine Design

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions;

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