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Practical Rendering and Computation with Direct3D 11

shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with;

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Practical Rendering & Computation

shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with;

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Direct3d Rendering Cookbook

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package;

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HLSL Development Cookbook

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are;

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Introduction to 3D Game Programming with DirectX 9.0c

, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement;

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Introduction to 3D Game Programming with DirectX 12

, with an emphasis on game development using DirectX 12 Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU;

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Practical Global Illumination with Irradiance Caching

. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and;

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GPU-Based Techniques for Global Illumination Effects

in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some;

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Practical Parallel Rendering

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel;

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Practical Parallel Rendering

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel;

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GPGPU Programming for Games and Science

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to;

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GPGPU Programming for Games and Science

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve;

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Direct3D and 3D Engine Programming

No description supplied;...

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Computation and Control

The third Conference on Computation and Control was held at Montana State University in Bozeman, Montana from August 5-11, 1992, and this;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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Theory And Practice Of Computation - Proceedings Of Workshop On Computation

in computational research in these two countries. The papers included in the proceedings focus on both: theoretical and practical aspects of computation.;

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Evolutionary Programming IV

include :- Novel Areas of Evolutionary Programming and Evolution Strategies.- Evolutionary Computation with Medical Applications.- Issues;

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Theory And Practice Of Computation - Proceedings Of Workshop On Computation

in these two countries. The papers included in the proceedings focus on the two research areas: theoretical and practical aspects of computation.;

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The Theory of Computation

Taking a practical approach, this modern introduction to the theory of computation focuses on the study of problem solving through;

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Real-Time Rendering

prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a;

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Practical Applications of Evolutionary Computation to Financial Engineering

Practical Applications of Evolutionary Computation to Financial Engineering presents the state of the art techniques in Financial;

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3D Graphics Rendering Cookbook

Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs;

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Physically Based Rendering

photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable;

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Theory and Practice of Computation

in these two countries. The papers included in the proceedings focus on the two research areas: theoretical and practical aspects of computation.;

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Theory and Practice of Computation

in these two countries. The papers included in the proceedings focus on the two research areas: theoretical and practical aspects of computation.;

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Security, Privacy, and Anonymity in Computation, Communication, and Storage

, encompassing fundamental theoretical approaches, practical experimental projects, and commercial application systems for computation, communication and;

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