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book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and;
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book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and;
Vergelijkbare producten zoals Games and Gaming in Early Modern Drama
in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other;
Vergelijkbare producten zoals The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
Gaming is packed with all the characters, games, consoles and franchises you used to love - and probably still do. This is a compact;
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; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.;
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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture;
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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media;
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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media;
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Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;
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Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;
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handheld hits. From Atari's early arcade classics and home games consoles of the 1970s, through to classics that keep on giving, such as Halo;
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gamer's self-perception and self-concept, socio-psychological implications of gaming, design criteria in games, educational uses, the role;
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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important;
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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important;
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There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;
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There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;
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classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of Web surfing to track down and;
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Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
Vergelijkbare producten zoals Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
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interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;
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interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;
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sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral;
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of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are;
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current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming;
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makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on;
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by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming;
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