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Games and Gaming in Medieval Literature

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture;

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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other;

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Simulation Gaming Through Times and Disciplines

; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.;

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Gaming

gamers in a United States household, and 80% of these households own at least one device that plays video games (Entertainment Software;

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Location-Based Gaming

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media;

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Location-Based Gaming

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media;

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Multiplayer

Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;

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Multiplayer

Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;

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Psychology of Gaming

gamer's self-perception and self-concept, socio-psychological implications of gaming, design criteria in games, educational uses, the role;

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Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;

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Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;

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Retro Gaming Hacks

classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of Web surfing to track down and;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;

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Games: Purpose and Potential in Education

interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;

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Games: Purpose and Potential in Education

interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;

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Computer Games and New Media Cultures

of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are;

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New Perspectives on the Social Aspects of Digital Gaming

current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming;

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The Psychology of Video Games

makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on;

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The Psychology of Video Games

by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming;

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Spiritual Gaming

world. This contemporary guide to spirituality focuses on themes such as the parallels between simulated gaming environments and dream spaces;

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Digital Games And Learning

This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;

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Medieval Literature: The Basics

the presence of medieval literature in contemporary culture, such as film, television, games, and novels. From Dante and Chaucer to Christine;

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Medieval Literature: The Basics

the presence of medieval literature in contemporary culture, such as film, television, games, and novels. From Dante and Chaucer to Christine;

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Games and Visual Culture in the Middle Ages and the Renaissance

insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and;

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Retro Gaming

Gaming is packed with all the characters, games, consoles and franchises you used to love - and probably still do. This is a compact;

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Serious Games

gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors;

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