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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture;
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in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other;
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; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.;
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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media;
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Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media;
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Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;
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Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;
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gamer's self-perception and self-concept, socio-psychological implications of gaming, design criteria in games, educational uses, the role;
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There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;
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There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;
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classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of Web surfing to track down and;
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Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
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Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
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interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;
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interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;
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of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are;
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current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming;
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makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on;
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by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming;
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world. This contemporary guide to spirituality focuses on themes such as the parallels between simulated gaming environments and dream spaces;
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This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;
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the presence of medieval literature in contemporary culture, such as film, television, games, and novels. From Dante and Chaucer to Christine;
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the presence of medieval literature in contemporary culture, such as film, television, games, and novels. From Dante and Chaucer to Christine;
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insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and;
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Gaming is packed with all the characters, games, consoles and franchises you used to love - and probably still do. This is a compact;
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gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors;
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