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First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.;...
Vergelijkbare producten zoals Games and Simulations in Action
First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.;...
Vergelijkbare producten zoals Games and Simulations in Action
The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;
Vergelijkbare producten zoals International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management
Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;
Vergelijkbare producten zoals Using Games and Simulations in the Classroom: A Practical Guide for Teachers
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;
Vergelijkbare producten zoals Using Games and Simulations for Teaching and Assessment
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;
Vergelijkbare producten zoals Using Games and Simulations for Teaching and Assessment
design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;
Vergelijkbare producten zoals The Guide to Computer Simulations and Games
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for;
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effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume;
Vergelijkbare producten zoals Using Cognitive and Affective Metrics in Educational Simulations and Games
effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds;
Vergelijkbare producten zoals Using Cognitive and Affective Metrics in Educational Simulations and Games
simulations. The book is complemented by topics such as serious games and distance medicine. The book is based on a course for medical students;
Vergelijkbare producten zoals Simulations in Medicine
recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many;
Vergelijkbare producten zoals Learning Science Through Computer Games and Simulations
Vergelijkbare producten zoals Training House Reproducible Games and Simulations
games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and;
Vergelijkbare producten zoals Theoretical Issues of Using Simulations and Games in Educational Assessment
This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;
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. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems;
Vergelijkbare producten zoals Agents for Games and Simulations
, exercises, and games designed by academics and intelligence professionals from several countries. These innovative methods are meant to enhance the;
Vergelijkbare producten zoals The Art of Intelligence: Simulations, Exercises, and Games
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
Vergelijkbare producten zoals Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;
Vergelijkbare producten zoals Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended;
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This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;
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and apply home grown technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business;
Vergelijkbare producten zoals Business Simulations, Games, and Experiential Learning in International Business Education
and apply home grown technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business;
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Vergelijkbare producten zoals 130 Excel Simulations in Action
This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new;
Vergelijkbare producten zoals Contemporary Topics in Computer Graphics and Games
, diversity, and continuous improvement. It uses questionnaires, role plays, simulations, games and readings to reinforce key concepts.;
Vergelijkbare producten zoals Experiences In Management And Organizational Behavior
Development, and Skills Development. Based on principles of constructivism and grounded in instructional design theory, this book contains games;
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