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Games and Simulations in Action

First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.;...

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Games and Simulations in Action

First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.;...

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Using Games and Simulations in the Classroom: A Practical Guide for Teachers

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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The Guide to Computer Simulations and Games

design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;

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Physics for JavaScript Games, Animation, and Simulations

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume;

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Using Cognitive and Affective Metrics in Educational Simulations and Games

effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds;

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Simulations in Medicine

simulations. The book is complemented by topics such as serious games and distance medicine. The book is based on a course for medical students;

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Learning Science Through Computer Games and Simulations

recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many;

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Theoretical Issues of Using Simulations and Games in Educational Assessment

games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and;

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Games and Simulations in Teacher Education

This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;

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Agents for Games and Simulations

. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems;

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The Art of Intelligence: Simulations, Exercises, and Games

, exercises, and games designed by academics and intelligence professionals from several countries. These innovative methods are meant to enhance the;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;

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Agents for Games and Simulations II

presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended;

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Digital Games And Learning

This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge;

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Business Simulations, Games, and Experiential Learning in International Business Education

and apply home grown technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business;

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Business Simulations, Games, and Experiential Learning in International Business Education

and apply home grown technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business;

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Contemporary Topics in Computer Graphics and Games

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new;

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Experiences In Management And Organizational Behavior

, diversity, and continuous improvement. It uses questionnaires, role plays, simulations, games and readings to reinforce key concepts.;

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E-Learning Games

Development, and Skills Development. Based on principles of constructivism and grounded in instructional design theory, this book contains games;

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