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Introduction to 3D Game Programming with DirectX 12

hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character;

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Video-Based Rendering

Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a;

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Opengl Superbible

on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more;

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Fundamentals of Computer Graphics

Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Rendering

prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a;

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Ray Tracing Gems II

is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II;

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Ray Tracing Gems II

is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II;

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Real-time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Visibility Algorithms for Real-Time Rendering

novel visibility algorithms that cover several of its aspects, and can be used together for high-quality real-time rendering of general 3D;

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Real Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;

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OpenGL ES 3 0 Programming Guide

-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and;

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GPU-Based Techniques for Global Illumination Effects

in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some;

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3D Graphics Rendering Cookbook

in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan;

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Advanced Graphics Programming Using OpenGL

, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural;

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Real-Time Rendering, Second Edition

, is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments;

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OpenGL Distilled

polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and;

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GPU Pro 360 Guide to Rendering

ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to;

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GPU Pro 360 Guide to Rendering

ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to;

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Computer Graphics

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the;

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Graphics Interface 2014

. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the;

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Practical Parallel Rendering

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel;

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Practical Parallel Rendering

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel;

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Rendering Techniques 98

: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on;

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Einde inhoud

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