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"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It;
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understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the;
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OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and;
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shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data;
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guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that;
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applications using 2D and 3D objects, color images, and shaders. OpenGL (R) Programming Guide, Ninth Edition, presents definitive;
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OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and;
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mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL (R). The remaining chapters explore more;
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computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library;
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OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just;
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OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and;
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OpenGL(R) SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real;
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in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL(R), 6e;
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Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The;
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learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL;
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Provides comprehensive coverage of OpenGL (R) 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shaders Includes 170;
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foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL (R) Shading;
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to harness today's graphics cards for more than graphics * Monitoring and controlling the OpenGL graphics pipeline * Advanced rendering;
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OpenGL (R): A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL;
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OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface;
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, including OpenGL 2.1s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date;
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fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0;
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. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll;
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Now high end 3D graphics programming is available to the large community of Java programmers. Java Bindings for OpenGL (JOGL) brings the;
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OpenGL (R) ES (TM) is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld;
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