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Real-time Rendering

second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition;

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Real Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;

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Real-Time Rendering, Second Edition

, is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments;

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Real-Time Rendering

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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Real-time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Practical Algorithms for 3D Computer Graphics, Second Edition

of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that;

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Real-Time Rendering and Animation of Vegetation

Vegetation rendering and animation in real-time applications still pose a significant problem due to the inherent complexity of plants;

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Visibility Algorithms for Real-Time Rendering

lighting interactions in the scene. Hundreds or thousands of visibility queries have to be answered within a fraction of a second in order to reach;

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Ray Tracing Gems II

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;

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Ray Tracing Gems II

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;

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GPU Pro 360 Guide to Lighting

of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use;

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Graphics Interface 2014

, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and;

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Computer Graphics

original Foley and van Dam, helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive;

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The Real Book 2 - Second Edition - -

The Real Book 2 - Second Edition - -;

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3D Graphics Rendering Cookbook

in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan;

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Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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GPU Pro 360 Guide to Shadows

: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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GPU Pro 360 Guide to Shadows

: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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GPU Pro 2

includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation;

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Crowd Simulation

populated semantic environments * Crowd rendering The second edition presents techniques and methods developed since the authors first;

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How to Get Started in Real Estate Investing

An updated edition of Robert Irwin's popular, practical guide to the basics of investing How to Get Started in Real Estate Investing;

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Real-Time Embedded Multithreading Using ThreadX

This second edition of Real-Time Embedded Multithreading contains the fundamentals of developing real-time operating systems and;

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