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Real-time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;

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Graphics Gems V (IBM Version)

of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a;

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GPU Pro 360 Guide to Mobile Devices

arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common;

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GPU Pro 360 Guide to Geometry Manipulation

programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and;

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GPU Pro 360 Guide to Geometry Manipulation

programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and;

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Ray Tracing Gems II

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;

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Ray Tracing Gems II

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;

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Real-Time Rendering

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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GPU Pro 360 Guide to Lighting

of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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GPU Pro 360 Guide to Rendering

convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;

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GPU PRO 3

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful;

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OpenGL 4 Shading Language Cookbook -

theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL;

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Introduction to Computer Graphics with OpenGL ES

details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this;

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Introduction to Computer Graphics with OpenGL ES

details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this;

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GPU PRO 360 Guide to GPGPU

graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects;

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GPU PRO 360 Guide to GPGPU

graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization;

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OpenGL 4.0 Shading Language Cookbook

learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL;

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Displaying Time Series, Spatial, and Space-Time Data with R

space-time data. Practical examples using real-world datasets help you understand how to apply the methods and code. The book illustrates how to;

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GPU Pro 360 Guide to 3D Engine Design

may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software;

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GPU Pro 360 Guide to 3D Engine Design

may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common;

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GPU Pro 360 Guide to Image Space

: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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GPU Pro 360 Guide to Shadows

: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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