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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;
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Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;
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of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a;
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arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common;
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programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and;
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programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and;
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics;
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Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use;
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convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;
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convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the;
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theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL;
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details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this;
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details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this;
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graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects;
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graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization;
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learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL;
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space-time data. Practical examples using real-world datasets help you understand how to apply the methods and code. The book illustrates how to;
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may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software;
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may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common;
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: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;
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: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;
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