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Real-Time Rendering and Animation of Vegetation

Vegetation rendering and animation in real-time applications still pose a significant problem due to the inherent complexity of plants;

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Graphics Interface 2014

, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and;

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Ray Tracing Gems II

in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best;

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Ray Tracing Gems II

in multiple domains - Case studies from developers and studios who have shipped products that use real-time ray tracing. - Guidance, advice and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant;

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Maya 4.5 Savvy

Maya is a tool for 3D modelling, animation,and rendering used in many filmhouses for creating 3D animation and special effects. This;

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Introduction to 3D Game Programming with DirectX 12

animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof;

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Real-time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both;

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Real-Time Rendering

challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics;

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GPU Pro 360 Guide to Rendering

: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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GPU Pro 360 Guide to Rendering

: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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Practical Algorithms for 3D Computer Graphics, Second Edition

of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis;

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Blender Quick Start Guide

with textures, Animations, and Render them in real-time using Eevee. What you will learn Manipulate and visualize your 3D objects in Blender;

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Handbook of Computer Animation

techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable;

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GPU Pro 360 Guide to Lighting

: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video;

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3D Animation Essentials

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects;

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Exploring Autodesk Navisworks 2016, 3rd Edition

Autodesk Rendering graphics, creating animation, and advanced tools for selection through tutorials and exercises. In this book, along with the;

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Maya Manual

combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or;

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Handbook Of Virtual Humans

between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications;

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Production Volume Rendering

first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical;

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Production Volume Rendering

first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical;

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Blender 2.5 Character Animation Cookbook

Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way;

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Animation and Performance Capture Using Digitized Models

of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose;

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Next Generation Computer Animation Techniques

submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and;

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