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Next Generation Computer Animation Techniques

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer;

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Computer Animation '91

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work;

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Handbook of Computer Animation

techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable;

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Computer Technology and Computer Programming

computing, video streaming, animation techniques, and more. Readers will learn about an educational tool and game to help students learn computer;

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Computer Technology and Computer Programming

computing, video streaming, animation techniques, and more. Readers will learn about an educational tool and game to help students learn computer;

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Principles Of Three-Dimensional Computer Animation

This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer;

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Computer Facial Animation

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming;

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Computer Facial Animation

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming;

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Computer Networks, the Internet and Next Generation Networks

perspective to study the computer networks, the Internet and Next Generation Networks. The book starts with a short introduction to the computer;

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Cloth Modeling and Animation

Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for;

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Computer Animator's Technical Handbook

If it's computer animation you're interested in, you don't need a book that devotes half its pages to 3D modeling. Likewise, if you're;

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Mathematical Basics of Motion and Deformation in Computer Graphics

concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good;

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Mastering Autodesk Maya 2015

Todd Palamar draws on his extensive professional animation experience to help readers take their Maya skills to the next level. Written for;

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Transactions on Edutainment VI

, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents;

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An Introduction to Scientific, Symbolic, and Graphical Computation

generation of mathematicians and computer graphics majors.;

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The Art of Fluid Animation

Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes;

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Foundations of Physically Based Modeling and Animation

underlying physical and mathematical techniques directly to applications in computer animation.;

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Advances in Computer Communication and Computational Sciences

readers from the computer industry and academia key insights into how the advances in next-generation computer and communication technologies can;

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Computer Graphics Through OpenGL (R)

* Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling * Comprehensive coverage of OpenGL (R) 4;

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Next Generation of Data Mining

Drawn from the US National Science Foundation's Symposium on Next Generation of Data Mining and Cyber-Enabled Discovery for Innovation;

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Next Generation of Data Mining

Drawn from the US National Science Foundation's Symposium on Next Generation of Data Mining and Cyber-Enabled Discovery for Innovation;

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Mastering Autodesk 3ds Max 2013

features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and;

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Next Generation and Advanced Network Reliability Analysis

Telephony, and Reliability Testing techniques specific to Next Generation Networks (NGN). This book introduces the technology to the reader first;

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Next Generation Microarray Bioinformatics

) technology. In Next Generation Microarray Bioinformatics: Methods and Protocols, expert researchers in the field provide techniques to bring together;

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Hands-On C++ Game Animation Programming

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game;

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Smoothed Point Interpolation Methods

Based on the widely used finite element method (FEM) and the latest Meshfree methods, a next generation of numerical method called Smoothed;

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Design First for 3D Artists

The most overlooked component in 3D animation is design. This is a cross-platform book that will show how to apply the techniques of pre;

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