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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality;
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of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels;
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animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof;
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If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the;
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graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic;
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final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game;
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of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels;
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of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels;
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languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development;
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, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development;
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What will you learn from this book? Dive into C# and create apps, user interfaces, games, and more using this fun and highly visual;
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examples. The example programs for each chapter are available at www.programming2dgames.com.;
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programming. Unlike Visual Basic, VBA, and many other programming languages, there is no complex development environment to learn. In fact, you can;
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foundation for your career in any facet of the game industry including design, producing, programming, and visual design.;
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foundation for your career in any facet of the game industry including design, producing, programming, and visual design.;
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Real-time functionality is essential for developing many consumer, industrial, and systems devices. While the C/C++ programming language;
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incredibly cool. Using DirectX the latest and greatest technology for making games on PCs, Windows Game Programming For Dummies will help you write;
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"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special;...
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offers you the fine technicalities of professional post-processing effects for stunning results * This book will help you master Shader;
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covers the POSIX.4 standard for portable real-time programming. The POSIX.4 standard itself is a massive document that defines system;
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maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into;
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maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into;
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Do you love video games? Do you want to learn how to make them yourself?Welcome to 3D Game Programming for Teens, Second Edition, a;
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If you are new to programming with Microsoft WSH and VBScript and are looking for a solid introduction, this is the book for you. Developed;
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Prepare for the number one job in today's tech sector -- app development -- as you learn the essentials of Microsoft (R) Visual Basic. The;
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experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing;
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;
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