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Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and;
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Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and;
Vergelijkbare producten zoals Game Audio Programming 3: Principles and Practices
Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art;
Vergelijkbare producten zoals Game Audio Programming 2
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art;
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their gameplay experience. This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick;
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is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This;
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fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication;
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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own;
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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own;
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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and;
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consoles, the Xbox One and PlayStation 4 * New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology;
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audio provided are professional and clean. William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners;
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The professional programmer's DEITEL (R) guide to iPhone app development using iPhone SDK 3.x, Xcode (R), Objective-C (R) and Cocoa (R;
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included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio;
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included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio;
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straightforward, easy-to-follow For Dummies fashion * Explains how to avoid pitfalls and create fun games based on best programming practices for mobile;
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Create 'AAA' quality game audio with new features and tools built for Unity About This Book * Explore the basics of audio development;
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, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also;
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Using games a sample applications, this comprehensive tutorial teaches the fundamental principles of object-oriented programming, covering;
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principles and techniques used in audio effects and virtual instruments that are found in digital audio workstations. Every chapter includes;
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principles and techniques used in audio effects and virtual instruments that are found in digital audio workstations. Every chapter includes;
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Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece;
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using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required;
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This class tested text develops of fundamental principles of Operations Research, encompassing topics such as graphical and simplex methods;
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All the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch!Includes;
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If you are new to programming with Microsoft WSH and VBScript and are looking for a solid introduction, this is the book for you. Developed;
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