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Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art;
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Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and;
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Welcome to the third volume of Game Audio Programming: Principles and Practices-the first series of its kind dedicated to the art and;
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Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art;
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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance;
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fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication;
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audio provided are professional and clean. William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners;
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included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio;
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included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio;
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is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This;
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consoles, the Xbox One and PlayStation 4 * New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology;
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Designed for beginners with no knowledge or experience in game development or programming, this book;...
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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own;
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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own;
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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game;
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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game;
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today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing;
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"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special;...
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Create 'AAA' quality game audio with new features and tools built for Unity About This Book * Explore the basics of audio development;
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demonstrate the features introduced with HTML5. You'll see how to use canvas elements for line drawing. You can include your own audio and video;
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- Highly accessible and code-free introduction to game audio, suitable for a wide range of undergraduate courses, such as music production;
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This book follows a tutorial approach with examples and step-by-step instructions to help explain th;...
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A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are create;...
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HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn th;...
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fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those;
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Developing computer games is a perfect way to learn how to program in modern programming languages. ;...
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of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D;
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