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Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art;
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written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like;
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written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like;
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Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art;
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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance;
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fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication;
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audio provided are professional and clean. William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners;
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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and;
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included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio;
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included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio;
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is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more. This;
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consoles, the Xbox One and PlayStation 4 * New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology;
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Designed for beginners with no knowledge or experience in game development or programming, this book;...
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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own;
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Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own;
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game. The book is compatible with PC, Mac, and Linux and also features a CD-Rom that includes Java 2 Standard Edition and other tools and;
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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game;
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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game;
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All the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch!Includes;
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This book contains short articles that focus on a particular technique, describe a clever trick, or ;...
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today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing;
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"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special;...
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Create 'AAA' quality game audio with new features and tools built for Unity About This Book * Explore the basics of audio development;
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demonstrate the features introduced with HTML5. You'll see how to use canvas elements for line drawing. You can include your own audio and video;
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- Highly accessible and code-free introduction to game audio, suitable for a wide range of undergraduate courses, such as music production;
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This book follows a tutorial approach with examples and step-by-step instructions to help explain th;...
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