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Vergelijkbare producten zoals Learning, Education & Games, Volume 3
; teachers' education and professional development; games-based learning and gamification; learning in specific and disciplinary contexts; learning;
Vergelijkbare producten zoals Empowering Learners for Life in the Digital Age
of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education;
Vergelijkbare producten zoals Games for Training, Education, Health and Sports
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two;
Vergelijkbare producten zoals Games-To-Teach or Games-To-Learn
, games and interactive video activities. Teachers can use the platform to track students' progress and ensure more effective learning. A;
Vergelijkbare producten zoals Eyes Open 3 workbook + online practice
effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume;
Vergelijkbare producten zoals Using Cognitive and Affective Metrics in Educational Simulations and Games
effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds;
Vergelijkbare producten zoals Using Cognitive and Affective Metrics in Educational Simulations and Games
The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a;
Vergelijkbare producten zoals Educational Games
background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design;
Vergelijkbare producten zoals Games: Purpose and Potential in Education
background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design;
Vergelijkbare producten zoals Games: Purpose and Potential in Education
Games, Minecraft Education, and UNESCO MGIEP-share advice. Games themselves cannot be responsible for children's learning. Having a;
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games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and;
Vergelijkbare producten zoals Theoretical Issues of Using Simulations and Games in Educational Assessment
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question;
Vergelijkbare producten zoals Advances in Game Design and Development Research
Captivating Discovery Education (TM) video and stimulating global topics spark curiosity and engage teenage learners. Developed;
Vergelijkbare producten zoals Eyes Open 3 student's book +online workbook/practice
the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;
Vergelijkbare producten zoals How Computer Games Help Children Learn
, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop;
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contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL;
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Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;
Vergelijkbare producten zoals Learning with Digital Games
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;
Vergelijkbare producten zoals Learning with Digital Games
, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed;
Vergelijkbare producten zoals Multi-Agent Machine Learning
with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to;
Vergelijkbare producten zoals Ludoliteracy
This essential guide promotes learning through activity-centred adventure experiences, providing skill development, social education and;
Vergelijkbare producten zoals Adventure Education
This essential guide promotes learning through activity-centred adventure experiences, providing skill development, social education and;
Vergelijkbare producten zoals Adventure Education
interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.;
Vergelijkbare producten zoals Game-based Learning Across the Disciplines
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